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How Void Stranger rethinks hardcore puzzlers
Back in 2019 I put out a video essay analyzing System Erasure's previous game, ZeroRanger, mostly as a way of seeing if making video essays about games…
Sep 17
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Massimo Gauthier
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How Void Stranger rethinks hardcore puzzlers
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March 2023
Better definitions for interactive stories
I've noticed over the years a certain category of narrative media that I really enjoy. It’s often lumped in under this nebulous umbrella category of…
Mar 2
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Massimo Gauthier
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Better definitions for interactive stories
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June 2022
Creating ANTONBLAST's Layer Jump System
Crossposted from the ANTONBLAST kickstarter page Heyo, it’s me, lovable lead programmer on ANTONBLAST Massimo Gauthier, here to talk about how I…
Jun 2, 2022
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Massimo Gauthier
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Creating ANTONBLAST's Layer Jump System
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July 2021
The first Lower World Story public demo is out now!
Discussing the past and future of (blogging about) my tactical RPG project
Jul 24, 2021
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Massimo Gauthier
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The first Lower World Story public demo is out now!
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Videogames and things that are unrelated to Videogames
Welcome to Massimog's massiblog by me, lovable game developer Massimo Gauthier! I’ll start writing posts soon, in the meantime you can subscribe and…
Jul 18, 2021
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Massimo Gauthier
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Videogames and things that are unrelated to Videogames
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